...and so it continues...
TURN 7:
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Since the survivors are moving around a vehicle, some
zombies cannot see the survivors any more, so the zombies who are closest (coming up from the local store)will head towards
the last place they saw the survivors as they don’t know where the survivors
plan to go. Well they don’t have much brains!
Finally, luck is on our side, we rolled a 19 which means no new zombies appear!!
TURN 8:
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7 more zeds appear at 2 different locations… will this town
ever run out of zombies?!
TURN 9:
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Since they are jogging they get a negative modifier, and unluckily everyone misses yet again, what’s wrong guys? Good job there’s now some distance between them and the approaching hordes!
The zombies creep forward, but luckily no new zombies appear. Maybe the town has finally run out of zombies (yeah.. I doubt it…).
Since there is a little more distance between the survivors
and zombies, the survivors decide to stop jogging, and walk deeper into the park,
while heading towards their primary objective, Grekwood General Hospital. Both
guys manage to hit and kill oncoming zombies, while both women score hits which
only wound. But at least that’s better than the misses they have all been
having lately!
As the zombies move in, 7 new zombies appear at locations 1
and 3. Luckily 3 is on the other side of the table so it most likely won’t
affect them.
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All zombies move towards the survivors, but luckily no new
zombies appear.
TURN 12:
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This is our favourite photo (to the right) of the whole game. We used
“line of sight” a lot to determine who we could see, or what we could shoot,
and this just takes it to a whole new level of “real” line of sight! The gap between the trees was SO small, but enough for Gina to see a potential kill.
Because the survivors have reached the base of the stairs,
this now activates the zombies in the hospital wards closest to the survivors
(the zombies we placed on the roof when setting everything up). We do the location
rolls using a 6 sided dice, and determine that there are 4 zeds on the middle
floor in the ward, and 5 zeds in the middle floor day room. Now the hospital
entry points are activated, it means there are now 8 entry points total.
New zombies appear at 4 locations, these now being entry
point 7, 2, 5 and 7 again. 11 zombies total with 2 being on the ground floor of
the hospital.
TURN 13:
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Not wanting to get trapped by the zombies coming from the
forest, they decide to risk it and to carry on to the next level.
TURN 14:
The survivors scrambled up the stairs. Amazingly, the day
room was empty which allowed the survivors to gain access to the hospital. …and
so the game had ended!
END OF GAME
Overall not bad! It’s the first game we have done where we have actually reached the primary objective and the first game where we never had any injuries!
The game turned out to be a rather strange one for most zed
reinforcements all seemed to come down the back alley where the party zombies
came from. I suppose [in reality] that’s where the housing estate is so the
game actually gave a ‘real’ result.
When we started we thought we would have been forced more
toward the general store, rather than the straight line option we actually got.
If more reinforcements had come in at the back edge, then everything may have
turned out differently.
With our survivors entering the hospital, the next game will
be to get the meds and scarper! (when this game will happen I don't know... so for now, that's all folks! Hope you have enjoyed it. Stay tuned for the rules which will be posted up on our website in the next week. Everything has been delayed as I have been ill for about 2 weeks, but I am finally starting to do better, so apologies for the wait!
All comments as usual are welcome.
All comments as usual are welcome.
You... Have been infected?!
ReplyDeleteGreat report mate! Looking forward to the rules.
And great shots of the action!!!
Thanks! My pro days as a photographer have paid off then!
DeleteSounds like a lot of fun! I'll be looking forward to testing the rules out myself. In actual play time, how long did your game run? I'm wondering if I could put together an encounter for a Wednesday night gaming group I meet up with...
ReplyDeleteHey, umm, we actually did everything over 2 days, but that included stopping and rewriting rules and stuff. So probably a decent game can be done in a few hours. It all depends on how big the table is, and number of zombies. Our table was 8ft x 4ft and we used quite a lot of zombies, so a smaller table with a smaller number of zombies/buildings would be much quicker.
DeleteThat was most enjoyable, Carl. With the amount of zombie reinforcements arriving I feared that the survivors would get swamped and over-powered... but they made it. Cool! I look forward to seeing how they get on inside the hospital.
ReplyDeleteCheers Bryan! we haven't actually played the hospital part yet, but we will at some point I'm sure :) It's always good to have a game with no casualties on the survivors side!
DeleteVery enjoyable AAR, look forward to reading more when you get the chance sir
ReplyDeleteWhy thank you! :D
DeleteGood read and a good result for the survivors; I would have liked a bit more rules explanantions, but it would have detracted from the story quite a lot.
ReplyDeleteI'm looking forward to seeing your rules.
Thanks! I did think about adding some more "rules" explanations in there, but I thought it would break up the flow of the game, and since the rules will be available in a few days I decided to leave it out..
DeleteGreat end to an AAR (and lenghty!)!
ReplyDeleteI'm most interested to see the great hospital scenery and zombies all used in a game!
Thanks..haha yeh, I don't like lengthy stuff, but I had to make an exception!
Delete