Grekwood Miniatures

Showing posts with label zombie. Show all posts
Showing posts with label zombie. Show all posts

Sunday, 1 December 2013

Testing Grekwood Zombies Rules PART 2

...and so it continues...

TURN 7:
All four members cautiously move forward into the gap between the lorry and the red car, while Xavier protects their backs. Gina, Adele and Ben decide to reduce the number of zombies coming from down the road (which are now visible to all) , but they ALL miss (terrible shooting and I feel another wave of panic begin to spread!!). Xavier tries to slow the mass of party zombies coming down the and shoots the maid zombie reducing her to a stumbler. 

Since the survivors are moving around a vehicle, some zombies cannot see the survivors any more, so the zombies who are closest  (coming up from the local store)will head towards the last place they saw the survivors as they don’t know where the survivors plan to go. Well they don’t have much brains!
Finally, luck is on our side, we rolled a 19 which means no new zombies appear!!

TURN 8:
All the survivors continue to move extremely cautiously. Gina moves through the gap in the vehicles and around the back of the lorry, while Ben moves around the red car to protect Gina’s back. Xavier and Adele cover the others whilst moving backwards. They all shoot…but miss!!! Arghhh Now’s not the time for bad shooting with all those zeds getting closer!!

7 more zeds appear at 2 different locations… will this town ever run out of zombies?!

TURN 9:
With the zombies closing in, the survivors see that the wooded area (aka Dragon Park) is relatively clear/empty. They need to increase the distance between themselves and the zombies as there are just too many of them, so they decide to leave the protection of the cars, pick up the speed, and jog into the park. They don’t run as the view isn’t 100% clear as zombies could be hiding behind trees.

Since they are jogging they get a negative modifier, and unluckily everyone misses yet again, what’s wrong guys? Good job there’s now some distance between them and the approaching hordes!

The zombies creep forward, but luckily no new zombies appear. Maybe the town has finally run out of zombies (yeah.. I doubt it…).



TURN 10:
Since there is a little more distance between the survivors and zombies, the survivors decide to stop jogging, and walk deeper into the park, while heading towards their primary objective, Grekwood General Hospital. Both guys manage to hit and kill oncoming zombies, while both women score hits which only wound. But at least that’s better than the misses they have all been having lately!
As the zombies move in, 7 new zombies appear at locations 1 and 3. Luckily 3 is on the other side of the table so it most likely won’t affect them.

TURN 11:
The survivors see that the Hospital fire escape is close, so they head straight for it. Xavier and Adele both miss. Ben searches for a shot through the woods, sees a nurse, shoots, and kills her… “yes!” he says under his breath. Gina sees the pregnant zombie, and hesitates, but realises she has to shoot, and ends up killing her.
All zombies move towards the survivors, but luckily no new zombies appear.

TURN 12:
The group now move to the bottom of the fire escape stairs and take a quick look to see if there are any zombies present. Luckily it’s clear. Knowing there is nothing on the stairs, all turn their back to the fire escape for one last shot. Ben quickly fires, but misses everything…he doesn’t even hit a tree (it was that bad!). Xavier and Adele both shoot and kill 2 more unlucky zombies. With no zombie too close, Gina searches for a visible shot, and amazingly she spots a zombie through a tiny gap in the trees! She raises one of her guns, looks down the barrel and through the gap in the tree, and pulls the trigger. Boom! It’s a kill!

This is our favourite photo (to the right) of the whole game. We used “line of sight” a lot to determine who we could see, or what we could shoot, and this just takes it to a whole new level of “real” line of sight! The gap between the trees was SO small, but enough for Gina to see a potential kill.

Because the survivors have reached the base of the stairs, this now activates the zombies in the hospital wards closest to the survivors (the zombies we placed on the roof when setting everything up). We do the location rolls using a 6 sided dice, and determine that there are 4 zeds on the middle floor in the ward, and 5 zeds in the middle floor day room. Now the hospital entry points are activated, it means there are now 8 entry points total.

New zombies appear at 4 locations, these now being entry point 7, 2, 5 and 7 again. 11 zombies total with 2 being on the ground floor of the hospital.

TURN 13:
After an almost all round successful turn of shooting, the survivors go up the first flight of stairs to increase the distance from the zombies. A “normal” walking pace takes you up 1 flight of stairs per move. They see that the day room on that level 1 is full of zombies, so they have a choice, either fire, OR use the rest of their “move” to get to the bottom of the second flight of stairs. Since they only moved 4” it meant they could either shoot, or turn their move into a run and move a total of 8”.
Not wanting to get trapped by the zombies coming from the forest, they decide to risk it and to carry on to the next level.
Luckily no new zombies appeared.








TURN 14:
The survivors scrambled up the stairs. Amazingly, the day room was empty which allowed the survivors to gain access to the hospital. …and so the game had ended!

END OF GAME




Overall not bad! It’s the first game we have done where we have actually reached the primary objective and the first game where we never had any injuries!
The game turned out to be a rather strange one for most zed reinforcements all seemed to come down the back alley where the party zombies came from. I suppose [in reality] that’s where the housing estate is so the game actually gave a ‘real’ result.

When we started we thought we would have been forced more toward the general store, rather than the straight line option we actually got. If more reinforcements had come in at the back edge, then everything may have turned out differently.
With our survivors entering the hospital, the next game will be to get the meds and scarper! (when this game will happen I don't know... so for now, that's all folks! Hope you have enjoyed it. Stay tuned for the rules which will be posted up on our website in the next week. Everything has been delayed as I have been ill for about 2 weeks, but I am finally starting to do better, so apologies for the wait!

All comments as usual are welcome.

Saturday, 16 November 2013

Setting up: Using Grekwood Zombie Rules

Some of you may know that we (Grekwood Minis) have created some zombie rules. So last week we tested them out and played a demo game. I will use this post to explain how the demo game went, and how we set everything up!

So here we go, (Click all images to zoom)
 
The first thing we did was lay out the game surface (right), then select the type of game we were going to play. This may sound a reverse way of doing things, but it actually stops you introducing preconceived ideas into your layout as you have no idea what scenario you’re going to play during set-up.

We wanted to keep things random, so we rolled to see which of the five game styles we would play. We got the Salvage and Scavenging scenario. Therefore the aim seemed quite simple. We had placed our hospital building PDF in the top right corner of the table so it seemed logical to mount a scavenger raid on it.

Our earlier helicopter recon showed the ‘Zed Zone’ to have a low level of activity and since the copter was low on fuel we’d have to go in by ground transport. Since we’ve played a couple of games before we knew that the chances of success for our Plan A was usually quite low (we like a challenge!), so we always do a back-up plan. So Plan B was to visit the local store “Greksco”, grab a few beers, toilet rolls, toothpaste and some tins of grub if we get blocked in!

Ok, so the next step was to decide how many player characters [survivors] we were going to have. We chose four, two men, two women (we wanted to keep things even!). So here's a photo of them: 

We did all the roles for skill level, health etc and we came up with the following: Rather than giving all their stats, I've summed it up:

Baseball Ben is the best fighter and most skilled but his health and morale are basically average.
Adele From Admin is probably the number two as she’s above average in almost all respects, being the fittest of the group with an above average morale.
Xavier is the ‘extrovert’ of the group. No-one knows his real name, and no-one cares to push the issue. He’s the third most skilful being a tad above average, but despite his flamboyant nature he’s suffering some chronic health issues which means he doesn't like to close on the ‘zeds’, preferring to fight at a distance, as a result he has the lowest morale of the group.
Gina ‘two guns’ is pretty much an average type but her ego is big, giving her the highest morale of all, she’s a girl with attitude and wants to prove she’s tougher than the rest. 

Now that was done, we needed to put the ‘team’ in place. Since the prime objective is to reach the hospital, we inserted the group on the left edge of the playing surface. Like I said, we wanted to make things difficult and that’s the furthest away from our objective. From looking at the table, we were able to identify four insertion points here – two roads [A & C] and two alleyways [B & D]. So we rolled the die and found they enter at C, allowing them to drive the vehicle onto the table (Cool vehicle shown below).



Our next problem was to work out where the ‘zeds’ are and how many. So we do our rolls and find we have 20 ‘zeds’ on the access/entry points and a further 28 on the ‘grid’ (rest of the playing surface). Luckily we got some really low rolls here which meant there weren't many ‘zeds’ on table at the start…always good news! The ‘zeds’ have five entry points [1-5], they can’t use alley B as it’s been fenced off and they won’t get through that way. Also they can’t use the PC insertion point either (aka C).

So rolling on the Zombie reinforcement table (in our rules) we rolled a 6 which means the ‘zeds’ appear at three separate entry locations. Rolling for these we find they are points 2, 4 and 4 again. With 20 ‘zeds’ we split these between the three entry points as best we could, giving 7 at point 2 and 13 at point 4… umm maybe there’s a party or something happening?! Here's a photo:


In the photo, entry point 4 shows 16 zombies... (it's a mistake, we removed 3 after this photo)


Next we have 28 ‘zeds’ to go on the ‘grid’. The grid is formed by the basic tile system we use [at Grekwood Minis]. These tiles form a visible grid on the playing surface and by using a ‘battleships or chess board’ type system where we letter or number the game area edges, we can identify any individual 6x6 tile.

Our table was 8 tiles by 13, but we ignored the far right column as it was far away from our entry point and makes rolls easier as most gamers probably have a 1d12 [if not a random number generator on the internet will do the roll for you]. We used a 1d8 for the depth (8 tiles) and 1d12 for the front edge of our area (12 tiles). Once we pinpointed a tile, we rolled a 1d6 [for the number of ‘zeds’ present per tile) and placed the resulting number on that tile. We did this until we used up all 28 zeds!
  
When a zombie appeared on a tile occupied by a building, we placed them on the roof to indicate their position [this is for illustrative purposes –in a game their positions would simply be noted by the games master].

Okie dokie, that’s the set up done. It sounds long but I wanted to explain it well as this might be used for reference if people used our rules.


My next post will have the game in it…so stay tuned!

Wednesday, 28 August 2013

Painting, Zombies/T-shirt, and Zulu Wars

 Hi Guys, I thought I would do a mini blog of something I haven't shown anywhere else.

Apart from sculpting the latest batch of zombies, I have been busy painting up the Wargames Factory Vixens and Male horde. In the photos below you can see the progress so far.

Hopefully they won't take too long to paint up since my dad and I plan to test out the rules he wrote, so we need tons of zombies!!
In the top photo, to the left of the photo, there is a female zombie about to "high five" a male zombie...










Apart from the zombies, I also have to paint up the survivors and the Dreamforge guys. I might leave the Dreamforge guys for a Christmas thing if I get bored lol







Zombie Range
I should have my new zombie range sorted this week, so off to the casters by the weekend. Hopefully they will be back in my hands around mid to late September, so in time for some Halloween gaming!!

ZULU Wars
If any of you guys are interested (or know of anyone who might be) I also decided to get in the Zulu wars range from WGF too. I have to order a certain amount of items each time I "re-order", so sometimes it's easier to buy a whole new range to make up the numbers. I do love the Zulu Wars though, so it worked out well, but that will be the last of the WGF stuff, as I don't want it taking over the website... like it's starting too!

Finally, someone mentioned T-shirts on Facebook today, which made be do this (Ignore the dotted line):

Kinda thought the zombie bust would make a cool zombie t shirt. I may be alone in that thought though!! haha Maybe I might do it... I dunno lol With a bit of photoshop i think it could work...

Anyway.. that's about it really, not much else going on. I've been a bit down today, staring at my bro's photo or into "space" for ages and not really getting much done :( ...Hopefully I'll "bounce back" tomorrow :)

Thursday, 25 July 2013

Zombie Men now Available

First off I want to say "Happy Birthday" to my dad since it is his brithday (25th July), so I hope he has a great day!! :D

Ok..now zombies...today (or rather last night), I uploaded the Wargames Factory "Zombie Men Horde". This means I now stock all of their zombie range!




New Range in Progress:

On sculpting front, I have been busy sculpting a new batch of zombies!!

So now for the details... They will be based around a "fancy dress" theme, this is partly because they will be released around Halloween (hopefully). I thought it would make a fun addition to the group, and would provide some interesting painting and costumes for the zombies rather than just regular clothes.

It's assumed that a deadly virus hit whilst some people were at a party, or trick or treating, or whatever you like really! I don't have any WIP at the moment, but some costumes include a witch, French maid, ghost (one with a sheet over them), and a guy dressed as Frankenstein monster :P

As always there will be 16, with 8 females and 8 Males... gotta keep an equal balance!

Ok that's all for now, go check out the website, it's growing all the time, and fast too :)

Sunday, 7 July 2013

Dreamforge now available! (and more zombies)

So this month (July) I have uploaded the Time Lost investigators, but I have also released a number of plastic figures.

They are known as the "Dreamforge Stormtroopers". I saw these a month or so ago and thought they were pretty awesome. So I picked up some for myself, and some for the website!

I stock all the main troop/accessory packs:

10 Man Stormtrooper pack
20 Man Stormtrooper pack
Accessory pack
Support weapons pack



You should find that the price I am charging is less than most (if not every ) places in the UK. So think of it like I have discounted each box :P

I have also decided to stock the Wargames Factory "Female vixens" and the "Zombie Survivors: The Men"

So I will post those up next week too. I was going to wait until August to try and spread things out a little, but though, why not!

Finally...

The zombie bust will be on sale tomorrow!!!

Anyway, that's all for now!

Tuesday, 18 June 2013

Zombies, Aliens, Humans, and a Banana Man

Hi guys!

Apologies for the delay in getting a Blog out there and for not getting around the blogs as much as I should!! I've been very busy with personal things as well as the business stuff.

I have been up to quite a bit, which most of you probably know already through newsletters or Facebook, but here it all is for the past month-ish with some future plans:

New Releases since the Werewolves: Click photos to zoom!

1) The Tenderiser

2) 4 Resin Vehicles

3) Bexi Warrior Princess (painted and unpainted)

4) Space Ranger


Coming in July/August:

5) Latest additions from Crooked Dice: "Time Lost Detectives".

6) Zombie Bust (possibly)

7) Some Sci-Fi plastic miniatures... but more on those closer to the time :P

8) Extended Bioblyte range: Will include runners with claws, and alien army with guns.

Ok, so that's the plan for the next couple of month/releases. I'll send out a news letter as and when they are available.

No photos for number 7 and 8, and it's a little top secret and 7 isn't 100% confirmed yet, but hopefully will be soon.

All items can be found on our website: www.grekwoodminiatures.co.uk

                                                        *************************

Win a Painted Hasslefree Resin Master for Charity:

Finally, but by no means least, Hasslefree have donated a resin master figure and Ben Brownlie, has painted it up (to a very high standard) and is now auctioning it off in memory of my brother Gareth (aka Grekwood). All money raised will go to the CGD (Chronis Granulomatous Disorder) Society Charity, which deals with research into cures and medications to help people with CGD.

CGD is a rare immune system disorder which leaves the individual unable to fight certain infections and can often be life threatening.

A £5 donation gets you 1 ticket in the "hat", and a donation of £10 or more gets you 3 tickets. Auction will take place on the 24th of June (i think), but you have until the 23rd to donate.

All donations can be made here: http://www.justgiving.com/Gareth-K-Sutherwood

PLEASE leave your name and/or blog name so we can contact you if you win.

                                                ********************************

Before I sign out, I would just like to wish Bryan (aka Vampifan) a speedy recovery, and I hope we will see him back very soon!

Cheers everyone :)

Friday, 1 March 2013

Photography and other stuff

It's been over a week since my last blog, so I thought I would write one!

Local Store:
I have almost finished the local store. I have been taking ages building up the shelves, so they have individual items on them. I have only put basic furniture in some rooms, like a table/desk, and maybe a cabinet or two as I don't want to clog up the rooms too much because of the size, and also I'm not the best at making tiny furniture! The main building and shop is the main focus anyway, so that's the main thing!

Sculpting:
On a sculpting note, my next couple of ranges (releases) won't exactly be zombie related. The current figures I'm working on are some sculpts my dad started work on a year or so ago, but they go put aside and kind of forgot about as new things popped up. I've been working on them for a couple of days now, so hopefully towards the end of this month I will be able to send them off. I don't want to add photos yet as I don't want people to become board of them before they are out. They won't be everyone's "cup of tea", but then not everything is! They are of a "fantasy/horror" theme though, and there have been a few movies about them or including them in the past.

My second range I am working on has a more fantasy/medieval twist to it. There will be some undead guys in it, but they are not technically zombies. They could still work as" fancy dress" zombies who have been to a "dress up" party or something.

Photography:
I have been looking through my photos this morning on my facebook photography page, and thought I would share some here. I haven't really done much photography in the past year or two, I have just been focussed on other things. So here's some of my photos.

Below left: Photos of Kate. Below right: Kate holding one of my other samurai swords. It's a display model (so made to look pretty but not for slicing!). Below right: Nathan Wyburn, known for his marmite art work on toast! he was on Britains Got Talent, and has done many pieces of art for famous people. I photographed him before he really got "famous".
 
Below: Fireworks as Disneyworld, on Halloween night.
 
 
Below left: Light photography. Kate made the star, Carmel made the tree, and Gareth made the blue box. Middle: A chimp from Drayton Manor. Right: A lily in my parents fish pond.
 
 
Below: Infrared image of a lake near my parents house. The infrared camera makes all greens white. It also makes people look a bit demonish haha
 
 
Finally, a "Banana vs Skittles War". I was feeling creative. I borrowed a Hasslefree (I think) gun from my brother, and made this diorama!
 
 
I have taken way more images, but these are just some I decided to share. more can be seen on my photography page here: http://www.facebook.com/pages/Carl-Sutherwood-Photography/239146450525
 
Ok that's all for now. I hope you enjoyed looking at the pics!
 
Cheers all!
 




Wednesday, 20 February 2013

My Birthday!! ...A zombie and some PDF Stuff

Welcome to the new followers! I hope you will find many things to keep you interested!

Two days ago it was my 28th birthday. I had a lamp which has 2 magnifying glasses built into it from my wife. It really helps a lot when doing really small details on the figures so will be extremely useful in the future (and hopefully help save my eyes!! haha).

From my parents I had a Roman centurion sword! Its a working replica, so it's basically a real centurion sword made how it should be (just made in the 21st century haha).
The centurion sword has solid brass parts, a thick blade and a super sharp point. It also has a leather scabbard/sheath. It's pretty heavy for its size!



I now have a large collection of swords. Mainly Samurai swords (a mixture of Katanas, Wakisashis, and Tantos), about 11 or so I think. Some are display models which have thinner blades and are blunt, and would not stand long in a fight, and some are working replicas. Basically that means they are built how they should be, sharp, and thick blades. I have a real samurai sword from WW2 ... or 1... I think WW2. I have a working replica of the "Kill Bill" sword, which I can't seem to find online anymore. It's all the blunt versions, or ones where the handle isn't wrapped in leather.

Ok... Now Grekwood Minis News:

I have been working on the supermarket PDF. I have been making the shelves to decorate the interior (although not as detailed as Joe's supermarket over at Zabadaks Blog..you should check it out, it's super impressive!!). I have tried to customise each piece on the shelves so that it isn't just colour blocks, so this is what I have so far (below). I still need to fill up the shelves a bit more. I don't want "fully stocked" shelves, so there will be the odd gap or two where products have been taken off by customers, to help add a bit of realism.



Hospital PDF
I do still plan to bring out the expansion pack for this hospital. It may have to wait until early spring as I have a lot of stuff going on at the moment, but I haven't forgot about it, so keep an eye out!

Zombie bust
Last thing: here's a WIP of the zombie bust I am making:



Ok, that's all for now. I need to try and get back into the blog scene, with more blog updates as they are becoming less over the past few months.

Cheers for looking!

Tuesday, 29 January 2013

Zombies uploaded!

Last weekend I was a first time trader at Crusade here in Cardiff! It went well, I mean I have nothing to compare it too, but I made a profit, and helped get the name out there a little more, so all is good! The weird thing though was that the items that sell well online didn't sell as well at the show, but the items that don't usually sell much online did really well, so it was strange, but a nice strange.

So with the show out of the way, I have now been able to release the supermarket zombies. If you haven't yet seen them then here they are:

Click pic to zoom in!
 
 
So what am I to do now...
I am currently fixing up the figures which broke in the mould. They are pretty much done, but I decided to make a few improvements to Hammerman, Bexi - Warrior Princess (dalek looking figure) and the small alien. They should be finished off tomorrow as progress today went well.
 
Sculpting A Bust
On a side note, I have decided to try sculpting something a little larger as I feel like a bit of a change. I am going to attempt sculpting a "bust" as I saw a few at Crusade which I thought were awesome. So it'll basically be a head with shoulders, and maybe a bit of torso. I am thinking a zombie who is all torn up and decaying, but I'm not sure. I was thinking of a normal person as well, but a zombie seems to fit in with what I'm doing now. I probably won't sell it unless people really liked it and would want one for themselves, so it's currently just a bit of fun to see how it turns out. Who knows, it may be a disaster!! haha. The head/face will be about an inch tall, so not to huge, but not as tiny as my other stuff.
 
Righty oh then, That's all for now. Maybe some pics of the bust in progress in my next blog. I haven't started it yet... well, I rolled up tons of green stuff and made a head shape, but it's just a round ball at the moment.

Friday, 4 January 2013

Coming up in 2013

Happy new year everyone!!! Ok, this is a very text-y blog, outlining a few of the things I have planned for the coming year. There is more planned but that'll be announced nearer the time when work begins on it. So for now, here are a few things to look forward to :)


1. Go to Crusade (not that type of crusade... it's a war game show in Cardiff).

2. Launch Supermarket zombies (They will launch at Crusade, and will be available on the website after that).

3. The NEW hospital bed undercarriages will also launch at crusade and will be available on the website with the beds thereafter. A price increase will occur, but it will still be cheaper than a figure.

To help with a comparrison of pricing the beds, heres the calculations:

Our figures sell for about £2.37 each (which is quite cheap-ish in the wargaming world), so for two figures it would cost £4.74 and for 4 it would cost £9.50.

Hospital beds are sold in packs of 2, and currently sell for £2.75 per pack. So this works out at £1.99 cheaper than 2 figures. Also, keep in mind each bed has 2 parts, so you're actually getting 4 parts and not 2.

Each undercarriage (in metal) weighs the same as an average figure. If we sold them for the same price, we would therefore have to sell them for £4.74 (2 x £2.37) and then add the price of the bed part on top of that price.

So per pack, they would cost around £5-6 per pack of hospital beds/carriages.

So back to my main point; Currently (old carriages) sell in a pack for £2.75 (which gets cheaper as the deals get bigger). Which is WELL below the £6. So as they are now costing more to produce, I will have to increase the price. I will most likely make the packs £3.50 which will decrease with the more you buy.

I hope you understand, as I can't make them any cheaper without making a huge loss (which would be bad!)

4. A Supermarket/ local store PDF. Made so you can make it as big or small as you like, with all the extra trade rooms (bakery, butchers etc).

5. Hospital Expansion Pack

Bad news here... I have lost all the files due to a corrupt hard disk. They are the original files that I used to create the hospital. All the colour wards I did have been lost, and the expansion stuff. So I need to replicate everything (rebuild almost from scratch). At least I still have the PDF files for reference which will speed things up immensely. But not to worry, it can be done! (positive thinking and all).

6. Another batch of figures will be started this month. They will not be zombies, well, kinda but not. I plan to do a range of minis, but some of them will be zombie-ish (more undead...same thing?!). More like a walking dead/zombie army (with weapons). So I guess they could be used for zombie games if you wanted to, but they are mainly a walking dead army who are able to fight.

7. More roads! Yes there are more. It's all part of making it super customisable, and you only have to buy the sections you want :)


Ok finally... personal news. Kate (the misses) went into hospital on the 27th of December, but she came home yesterday. She has a hole in her intestine (I know how that feels, I had two back in 2005!). She needs it stitched up, which is scheduled for later this month. She feels fine, which is the main thing, and it'll all be sorted soon. Until then, plenty of rest!

Righty oh then, that's all for now.

Happy new year once again to everyone, and here's to 2013 :)





Sunday, 16 December 2012

Supermarket Zombies Finished!

So the supermarket zombies are complete. They won't be available until early next year, but rest assured they are finished and on their way! I took some very quick photos, and because of the multicoloured putty used, I changed them to black and white. So apologies if that makes them a little difficult to see. They were just quick photos and not "promotion" photos.




What Next?
So what to do now they are finished? Well I have plans... important plans!

I have been asked by a couple of people about whether I will create a supermaket PDF. I have also been asked about supermarket accessories especially carts (I guess they mean shopping trollies??)

So... after some consideration, I have decided to build a supermarket PDF. It seems like that's going to become a theme, make some figures, and create a building to compliment them!

Shopping carts are a little more complex. Whilst they may seem easy to make. They will not cast in resin so easily because they are so small. Even card ones would prove tiny and fiddly to make. If there was a "train" of trollies, as in when they are all pushed together, then that might be a bit easier, but still awkward to make, but I'll see what happens.

More roads!!
On another note, we have 2 more road section PDFs to upload soon in the next couple of days. I just need to photograph them for the website, and combine all the PDFs into one file. The two packs are the "riser/fillers" pack, featuring squares of grass, tarmac, cobble stones, paving slabs and so forth. The other is similar to the residential roads pack, but rather than having tarmac pavements it will have paving slabs. This is to accommodate for different roads, as towns and such don't have tarmac pavements like residential areas! A screen shot is shown below...



Again these will only cost £1.50 each, and the will work perfectly with each other.
Finally, there has been no news on any of the castings I sent off (Dalek warrior/princess, Hammerman, Grekwood mini, and the sci fi alien dude), so no idea when those will be available, which makes me a bit sad as I wanted them for the show in January, but I'm thinking it may be unlikely..Ok, so that's it for now

Cheers for reading, comments are always welcome!