Grekwood Miniatures

Showing posts with label new. Show all posts
Showing posts with label new. Show all posts

Monday, 23 December 2013

"Zombies & Survivors" RULES now available for FREE!

Hey all!

First of all Merry Christmas or Happy Holidays to you all!

I have finally finished checking over the zombie rules we have created, and they are now available, for FREE on the website right here: http://www.grekwoodminiatures.co.uk/Rules.php


So go ahead, check them out, they are free, relatively basic and easy to follow.

If you use them or even just download them then let us know! Also feel free to email us with any suggestions. Please don't post them here, instead email them to carl@grekwoodminiatures.co.uk or grekwoodminis@btinternet.com

Cheers, and have a great end of December!

Saturday, 16 November 2013

Setting up: Using Grekwood Zombie Rules

Some of you may know that we (Grekwood Minis) have created some zombie rules. So last week we tested them out and played a demo game. I will use this post to explain how the demo game went, and how we set everything up!

So here we go, (Click all images to zoom)
 
The first thing we did was lay out the game surface (right), then select the type of game we were going to play. This may sound a reverse way of doing things, but it actually stops you introducing preconceived ideas into your layout as you have no idea what scenario you’re going to play during set-up.

We wanted to keep things random, so we rolled to see which of the five game styles we would play. We got the Salvage and Scavenging scenario. Therefore the aim seemed quite simple. We had placed our hospital building PDF in the top right corner of the table so it seemed logical to mount a scavenger raid on it.

Our earlier helicopter recon showed the ‘Zed Zone’ to have a low level of activity and since the copter was low on fuel we’d have to go in by ground transport. Since we’ve played a couple of games before we knew that the chances of success for our Plan A was usually quite low (we like a challenge!), so we always do a back-up plan. So Plan B was to visit the local store “Greksco”, grab a few beers, toilet rolls, toothpaste and some tins of grub if we get blocked in!

Ok, so the next step was to decide how many player characters [survivors] we were going to have. We chose four, two men, two women (we wanted to keep things even!). So here's a photo of them: 

We did all the roles for skill level, health etc and we came up with the following: Rather than giving all their stats, I've summed it up:

Baseball Ben is the best fighter and most skilled but his health and morale are basically average.
Adele From Admin is probably the number two as she’s above average in almost all respects, being the fittest of the group with an above average morale.
Xavier is the ‘extrovert’ of the group. No-one knows his real name, and no-one cares to push the issue. He’s the third most skilful being a tad above average, but despite his flamboyant nature he’s suffering some chronic health issues which means he doesn't like to close on the ‘zeds’, preferring to fight at a distance, as a result he has the lowest morale of the group.
Gina ‘two guns’ is pretty much an average type but her ego is big, giving her the highest morale of all, she’s a girl with attitude and wants to prove she’s tougher than the rest. 

Now that was done, we needed to put the ‘team’ in place. Since the prime objective is to reach the hospital, we inserted the group on the left edge of the playing surface. Like I said, we wanted to make things difficult and that’s the furthest away from our objective. From looking at the table, we were able to identify four insertion points here – two roads [A & C] and two alleyways [B & D]. So we rolled the die and found they enter at C, allowing them to drive the vehicle onto the table (Cool vehicle shown below).



Our next problem was to work out where the ‘zeds’ are and how many. So we do our rolls and find we have 20 ‘zeds’ on the access/entry points and a further 28 on the ‘grid’ (rest of the playing surface). Luckily we got some really low rolls here which meant there weren't many ‘zeds’ on table at the start…always good news! The ‘zeds’ have five entry points [1-5], they can’t use alley B as it’s been fenced off and they won’t get through that way. Also they can’t use the PC insertion point either (aka C).

So rolling on the Zombie reinforcement table (in our rules) we rolled a 6 which means the ‘zeds’ appear at three separate entry locations. Rolling for these we find they are points 2, 4 and 4 again. With 20 ‘zeds’ we split these between the three entry points as best we could, giving 7 at point 2 and 13 at point 4… umm maybe there’s a party or something happening?! Here's a photo:


In the photo, entry point 4 shows 16 zombies... (it's a mistake, we removed 3 after this photo)


Next we have 28 ‘zeds’ to go on the ‘grid’. The grid is formed by the basic tile system we use [at Grekwood Minis]. These tiles form a visible grid on the playing surface and by using a ‘battleships or chess board’ type system where we letter or number the game area edges, we can identify any individual 6x6 tile.

Our table was 8 tiles by 13, but we ignored the far right column as it was far away from our entry point and makes rolls easier as most gamers probably have a 1d12 [if not a random number generator on the internet will do the roll for you]. We used a 1d8 for the depth (8 tiles) and 1d12 for the front edge of our area (12 tiles). Once we pinpointed a tile, we rolled a 1d6 [for the number of ‘zeds’ present per tile) and placed the resulting number on that tile. We did this until we used up all 28 zeds!
  
When a zombie appeared on a tile occupied by a building, we placed them on the roof to indicate their position [this is for illustrative purposes –in a game their positions would simply be noted by the games master].

Okie dokie, that’s the set up done. It sounds long but I wanted to explain it well as this might be used for reference if people used our rules.


My next post will have the game in it…so stay tuned!

Sunday, 18 August 2013

Survivors, Zombies and "not" Doctor Who




I thought I would start by letting everyone know that the WGF Female Survivors are on their way to us, so if you would like to pre order them please send me an email to carl@grekwoodminiatures.co.uk or grekwoodminis@btinternet.com and I will reserve a pack for you. They will cost £15.50 so quite cheap!








For those of you who recognise these, these are from Crooked Dice, but we now stock those on our website too.





For those who didn't see this on my Facebook page, here are some WIP shots of my new zombie range which I should be sending to the caster this month.

They will be on sale sometime next month. Once again, 16 zombies, 8 females and 8 males.



Finally, here's some WIP painting I've been doing. Actually my dad started the "men" but I have taken over them now as he's busy with his work/etc

I've started painting the women up, and added some base tones to the men too.

The idea is we have some rules which my dad wrote for a zombie game. They are basic and are meant as a fast play rule set which is easy to understand and learn. So we need loads of zombies to use in our game!

Righty oh then...no much else to report really! Oh dont forget, if you are on Facebook join our apge and be in for a chance of winning some stuff :)

Cheers as always!




Sunday, 23 June 2013

Redesigned Front Page

I decided to change up the front page of the website. I thought that people may not scroll down to read the "What's New?" section, so I have decided to bring this to the top of the page. I also wanted to keep the large "promo" photo at the top too. So, I have shifted it all around as shown below:



There will now be 3 images instead of one. The top two will showcase new-ish stuff, whilst the bottom one will show random older things which are still cool :P

Each image will change randomly when the "refresh" button is clicked. Sometimes it may not appear to change because it's random, so something can be chosen more than once. You can't click on the images, but the text on them shows where to find them.

The right hand column shows the "What's New?" stuff, which is now more visible without scrolling down.

On another note:
A few days ago my wife went into hospital to have a second/final operation to put everything right. She's doing well and should be home in the next day or two. So yay!

Wednesday, 12 September 2012

New Apartment!

It's been almost another week since my last blog so I feel I should write one.

House/Apartment Move
As you know, last Friday we moved to a new place 10 minutes from my parents place (where we were previously). The move went well, nothing got too damaged which is always good! The new place is taking shape slowly. We still have no sofa or internet connection of our own. The sofa will be delivered on the 24th of Sept, and we are currently logging onto my parents internet through one of BT's "Hot Spots". Luckily we are in the middle of a decent "hot spot".

If a customer is signed up to BT broadband or BTInfinity, then part of their connection (say for example 10%) is reserved to create a "hot spot". When a few of these connections in the same area are together it makes the signal stronger and the range/hotspot bigger (I think, im not 100% sure). Anyway, it allows you to log onto "your" internet (using your BT details) at a slower speed, but using someone elses hub.

So that's what we are doing. It means we have a slower download/viewing speed than normal, but at least we have access!

Grekwood Miniatures
Everything has pretty much halted over the past week. I've done no sculpting, building or work of any kind :( My dad has helped to finish building the hospital wards, so I think we have 10 of those now for out large hospital! Apart from that nothing is happening...Gahhhhhh Hopefully this will change soon as I have none of my sculpting stuff here. I'll pick some up on the weekend and start doing stuff again :)

I think I will be happier when we have the internet is properly sorted as it's limited to a few hours a day at the moment, and I'll be FAR happier when I have somewhere comfy to sit. Kitchen table chairs are not comfy for long term sitting lol

Righty oh, sorry for no progress, hopefully there will be some soon!
Cheers...

Monday, 20 August 2012

28mm Zombie Nurses NOW AVAILABLE!!

Super quick blog just to let you all know I have just uploaded the new zombie nurses with normal heads to the website. So they are now available to buy! :)



I will be uploading 2 more packs of mutants in the next day or two as I just need to finish off the packaging up and so forth.

I'll do a "proper" blog in the next day or two, with updates of the hospital building and the other mutant packs.

Cheers for all the support and encouragement, it means a lot :)